LOW Security Officer Modernization

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Lacey

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23 Nov 2024
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Ingame Name: Lacey
Ingame Rank: CG Commander
SteamID: STEAM_0:1:580803477

Suggestion:
1. Give Security Officers (cgso) NOT SENIORS Heartbeat Sensor
2. Give Security Officers a perk where they get +50hp and +50ap when stood still
3. Remove Massif and Rope Leash from Security Officers
4. Add a perk to the CG Electrostaff which gives +50hp on hit.
Reason:
1. The Heartbeat sensor targets hostile NPCs (Red), Friendly NPCs (Green) and Players (Yellow), with this being an exclusive thing for SO who are a full defensive spec, it allows them to have an extra second of reaction time before being attacked. As mentioned, this will not include Seniors as it could be used offensively and be abused and make it unfair. SO sit backline in CC/MB or in a room at LZ in all events, making this change fair as it only allows them to keep eyes on a target when being attacked and allow them to see that a player is coming or an NPC is there, without telling them if the player is an EE or someone in a different regiment so doesnt make a difference as they will have the same amount of time to react previously.

2. This would be a perk that has to be activated that slightly boosts armour and health for a short amount of time whilst stood still. On activation, a small ring will be placed around you. As long as you stay in the ring you will gain an extra 50hp and 50 armor. If you leave the ring then those buffs will be stripped so you are forced to stay in one spot and hold you ground - like SO do already. The idea of this is once again to allow SO more of a chance of fighting against EEs. One EE can easily take down SO which is the maximum of 3 people on the job, and just slightly boosting them by 1 or 2 shots depending on the job should not make a massive difference, but a recognizable one for SO. A dev has been spoken to about this and said it is possible but tricky to do.

3. They are useless, I hate them. They get added and removed all the time and I'm adding to that cycle.

4. Health on hit with the electrostaffs is once again more a balancing change and would be an extra 50hp on hit, If an SO and a Magna are evenly trading hits with the electrostaff then they can survive 5-6 hits rather then the usual 4 hits it takes. The only reason for this change would be to give SO more of a chance to escort the OD out of the unsafe area in the case of an attack by a magna.

All of these suggestions are not to boost SO and make them invincible and instead just to add a fresh new playstyle. I believe these are all balanced changes and as a full defensive specialization these cannot be abused. They have not been changed significantly in 4+ years and it makes SO unplayable at times especially when attacked by multiple NPCs and EEs at the same time when the rest of CG are FL. Forcing the entire regiment to stay backline in events when everyone is FL because the one spec that chooses to stay backline cant defend it well enough with their equipment is more unfair.

Addons Needed: Heartbeat Sensor
 
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Reactions: Shadow and Carmine
if you get +50 hp on your electrostaff shadow should get +100 you shouldnt try and make a donators reg's equipment worse than yours
also the fact you didnt even ask shadow is insane...
-1
just buy shadow
 
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So this changes, just removes some of the RP aspect of the spec and adds more pvpve to the spec on a roleplay server. How about instead of adding more pvpve to the spec you make it so that the RP aspect of your spec is utilized more. You yourself are staff you can make events/passives that utilizes the RP aspect of your spec and makes it more useful, but you chose not to. Lets start doing more roleplay instead of worrying about pvpve and who can kill npcs or players quicker.
 
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So this changes, just removes some of the RP aspect of the spec and adds more pvpve to the spec on a roleplay server. How about instead of adding more pvpve to the spec you make it so that the RP aspect of your spec is utilized more. You yourself are staff you can make events/passives that utilizes the RP aspect of your spec and makes it more useful, but you chose not to. Lets start doing more roleplay instead of worrying about pvpve and who can kill npcs or players quicker.
With regards to this, the mastiff causes no fun RP at all besides those few people who want to be a furry. Its always been known to cause annoyances whenever its used and just piss people off. No need to keep something that doesn't work.

Also lacey has created more than enough passive RP for the spec and the regiment as a whole.
 
1. Give Security Officers (cgso) NOT SENIORS Heartbeat Sensor
2. Give Security Officers a perk where they get +50hp and +50ap when stood still
4. Add a perk to the CG Electrostaff which gives +50hp on hit.

1. Could be alright however the advantage it may or may not give you will be offset by the fact that all players are on the same team so you'd have to wait an see as usual, I imagine it won't be a "heart beat sensor" flavour wise as yk droids don't have hearts but cool idea but feel like it won't hit its mark in usefulness.

4. Life steal is incredibly strong imo, 90% of magna players are random players who have never used it before and the electrostaff is a very skill oriented weapon. Besides the 10% of players that play the job from SDW out of sympathy for their fellow SDW players this is just another wound to the already dwindling number of magna players. Many people complain about there never being a magna, this would be another reason of many you rarely see a magna outside of CG or SDW playing it for the sake of the reg. Perhaps if magna's were more common it could be warranted but otherwise this is just a perk that a skilled player could use to dominate the usual randoms.

2. Might be alright, not sure what final HP values there would be if you could let us know I imagine 450hp but unfamiliar with their armour level, only thing would be, if it's a ring they stand in, what prevents them from running in an out to replenish HP and just camp behind the shield to heal? Or would the ring disappear when they leave.
 
With regards to this, the mastiff causes no fun RP at all besides those few people who want to be a furry. Its always been known to cause annoyances whenever its used and just piss people off. No need to keep something that doesn't work.
The reason massif makes no fun RP or is annoying is because the only RP you do with the massif is stop a person then do /rp sniffs /roll. Yea thats not fun for the massif nor the person who is being stopped. Now if you would do RP like if theres a fugitive where you can't find you use the massif to help you locate that fugitive and you can even give the heartbeat sensor to the massif so this RP wouldn't require staff at all. As well if someone has been taken hostage and you dont know where they are being held you can use the massif to help you with locating the hostage. This are couple examples of what kind of RP you can do that would be fun for both sides. Lastly you can make events that can utilize massifs like finding hidden bombs, illegal substances or weapons. These are just small things that would add more roleplay in events doing things like this. But you chose to not try and do those kinds of things.
Also lacey has created more than enough passive RP for the spec and the regiment as a whole.
Thats great that he created passive RP for the spec and regiments, but can you give me the examples of this passives? and how often do this passives even happen?
 
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what happens if i'm at 20 hp and i stand still, get the 50hp boost, get shot down to 40 hp, and then walk out the ring? do i keel over and die?

will you guys also get annoyed of circles appearing everytime you stand still.

i thik there's many other issues with that one idea
 
2. Might be alright, not sure what final HP values there would be if you could let us know I imagine 450hp but unfamiliar with their armour level, only thing would be, if it's a ring they stand in, what prevents them from running in an out to replenish HP and just camp behind the shield to heal? Or would the ring disappear when they leave.
The ring will disappear, the kinks of them running out and in isint necessarily applicable as the second the leave the ring they're losing that extra HP and armour. It only really will be a last line of defense thing compared to min maxing the fuck out of something to shit on EEs.
 
The reason massif makes no fun RP or is annoying is because the only RP you do with the massif is stop a person then do /rp sniffs /roll. Yea thats not fun for the massif nor the person who is being stopped. Now if you would do RP like if theres a fugitive where you can't find you use the massif to help you locate that fugitive and you can even give the heartbeat sensor to the massif so this RP wouldn't require staff at all. As well if someone has been taken hostage and you dont know where they are being held you can use the massif to help you with locating the hostage. This are couple examples of what kind of RP you can do that would be fun for both sides. Lastly you can make events that can utilize massifs like finding hidden bombs, illegal substances or weapons. These are just small things that would add more roleplay in events doing things like this. But you chose to not try and do those kinds of things.

Thats great that he created passive RP for the spec and regiments, but can you give me the examples of this passives? and how often do this passives even happen?
My forum post has turned into CO feedback
 
Thats great that he created passive RP for the spec and regiments, but can you give me the examples of this passives? and how often do this passives even happen?
Two days ago. We have a passive quota in the regiment now, had atleast 2 a week with atleast one ran by seniors before the LOA. Aka alot more than when you was XO :)
 
Thats great that he created passive RP for the spec and regiments, but can you give me the examples of this passives? and how often do this passives even happen?
when are fleet planning on doing passives just out of curiosity
 
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Reactions: Vex
1. The Heartbeat sensor targets hostile NPCs (Red), Friendly NPCs (Green) and Players (Yellow), with this being an exclusive thing for SO who are a full defensive spec, it allows them to have an extra second of reaction time before being attacked. As mentioned, this will not include Seniors as it could be used offensively and be abused and make it unfair. SO sit backline in CC/MB or in a room at LZ in all events, making this change fair as it only allows them to keep eyes on a target when being attacked and allow them to see that a player is coming or an NPC is there, without telling them if the player is an EE or someone in a different regiment so doesnt make a difference as they will have the same amount of time to react previously.
hi there ! just as a notice this was denied from rc as part of their rework, good luck tho !
 
1. Like the idea, think it would suit the role well.
2. Sounds like a good idea, very good for the defensive role
3. Keep the cycle going. When Vex makes Command ama convince him to add it back ;) I will miss my hounds tho
4. I have mixed opinions on this one. While it could suit the role quite well from a defensive perspective. I could also see it being abused if they manage to get chain hits (not the worst thing int he world tho).

*Edit*
Hello @Cobala123
 
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1. Seems worth a shot, I'm not sure how useful it'll actually be though, the range is has will play a major role in how useful it'll be.
3. Never really see people willing to play as the masstiff so I think it's fair to remove it, I don't think anyone wants to risk their family hearing them role play as a dog.
2 & 4 I think 2 is completely fair and I do agree SO could definetly use a boost if they are going to be able to compete with EE's at all. I don't think they should be too strong, having to call for reinforcements is a part of the server. Which is why I think lifesteal electrostaffs is way too far, that's pushing CG towards being as strong as dono regiments. And in the case there is a magna you have shotguns and your electrostaff which you can use to hold them back long enough for SDW to make it to you, especially since most magnas as someone else mentioned are new players who do not know how to use their electrostaff and so if a competent player has lifesteal they would be able to 1v1 a magna with relative ease.
 
1. Seems worth a shot, I'm not sure how useful it'll actually be though, the range is has will play a major role in how useful it'll be.
3. Never really see people willing to play as the masstiff so I think it's fair to remove it, I don't think anyone wants to risk their family hearing them role play as a dog.
2 & 4 I think 2 is completely fair and I do agree SO could definetly use a boost if they are going to be able to compete with EE's at all. I don't think they should be too strong, having to call for reinforcements is a part of the server. Which is why I think lifesteal electrostaffs is way too far, that's pushing CG towards being as strong as dono regiments. And in the case there is a magna you have shotguns and your electrostaff which you can use to hold them back long enough for SDW to make it to you, especially since most magnas as someone else mentioned are new players who do not know how to use their electrostaff and so if a competent player has lifesteal they would be able to 1v1 a magna with relative ease.
don't let doggo hear you say that about the mastiff
 
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Reactions: Vex
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On Behalf of the MVG Admin Team

This suggestion has been Partially Accepted.

1 - The heartbeat sensor is believed to take up too much resources due to the fact that a new bone on the weapon will need to be made just for the heartbeat sensor.

2 - This part was believed to take more development time then it would be worth and was denied.

3 - Due to the massif being removed and added many times in the past, it is believed that it should be stayed and tried to improve them.

4 - This part of the suggestion has been accepted and will be added soon.

Expect to see the accepted point in game soon.

// Locked and Moved to Accepted.​
 
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