Ingame Name: Brave
Ingame Rank: RC Commander
SteamID: yes
Introduction:
We're still working on the Foxtrot rework to lock in their role as a heavy frontline squad. These extra suggestions are just to help clean up their gear a bit more, give each member a clearer role
Suggestion:
Give Gregor impact grenades.
Reason:
We want Gregor to be a heavy ordnance unit, so giving him impact grenades fits his role. It also gives him a unique secondary piece of equipment, just like the other squad leads have, helping him stand out more.
Addons Needed: None already on the server
Suggestion:
Give Cannon the DC-17m.
Remove the incendiary launcher from Cannon.
Reason:
The DC-17m is a more fitting weapon for a sniper with versatile attachments, and it suits Cannon better than the incendiary launcher, which doesn’t really align with his role. This helps reinforce that Cannon is the squad’s dedicated marksman.
Addons Needed: None already on the server
Suggestion:
Give Impact the armour gun (similar to the medigun but for armour).
Give Impact a burst module for his DC-17m (base damage 25 instead of Vale’s 30).
Remove Impact’s railgun.
Remove the armour pack from Impact.
Reason:
We want Impact to focus fully on the support role within the squad. Giving him the armour gun makes him more useful on the frontlines, especially in combination with the other Foxtrot reworks. Removing the railgun and armour pack helps simplify his role and they don't suit him.
The burst module gives him a solid weapon to defend himself, but with slightly lower damage than Vale to keep things balanced.
Addons Needed: None already on the server
Suggestion:
Move deployable turret from Tech to Charger.
Reason:
There are already two people in CF-99 who have the deployable turret, and we feel like it fits Charger’s loadout and role better.
Addons Needed: None already on the server
Ingame Rank: RC Commander
SteamID: yes
Introduction:
We're still working on the Foxtrot rework to lock in their role as a heavy frontline squad. These extra suggestions are just to help clean up their gear a bit more, give each member a clearer role
Suggestion:
Give Gregor impact grenades.
Reason:
We want Gregor to be a heavy ordnance unit, so giving him impact grenades fits his role. It also gives him a unique secondary piece of equipment, just like the other squad leads have, helping him stand out more.
Addons Needed: None already on the server
Suggestion:
Give Cannon the DC-17m.
Remove the incendiary launcher from Cannon.
Reason:
The DC-17m is a more fitting weapon for a sniper with versatile attachments, and it suits Cannon better than the incendiary launcher, which doesn’t really align with his role. This helps reinforce that Cannon is the squad’s dedicated marksman.
Addons Needed: None already on the server
Suggestion:
Give Impact the armour gun (similar to the medigun but for armour).
Give Impact a burst module for his DC-17m (base damage 25 instead of Vale’s 30).
Remove Impact’s railgun.
Remove the armour pack from Impact.
Reason:
We want Impact to focus fully on the support role within the squad. Giving him the armour gun makes him more useful on the frontlines, especially in combination with the other Foxtrot reworks. Removing the railgun and armour pack helps simplify his role and they don't suit him.
The burst module gives him a solid weapon to defend himself, but with slightly lower damage than Vale to keep things balanced.
Addons Needed: None already on the server
Suggestion:
Move deployable turret from Tech to Charger.
Reason:
There are already two people in CF-99 who have the deployable turret, and we feel like it fits Charger’s loadout and role better.
Addons Needed: None already on the server