Ingame Name: Brave
Ingame Rank: RC Commander
SteamID: don't know
Introduction:
We’ve looked over the feedback from last time and had some more discussions, and we think these new ideas are a solid middle ground. They should help make Foxtrot feel more focused while keeping things balanced overall. Hopefully this version works better for everyone!
Suggestion 1:
Remove Cannon’s DMR
Give Cannon the DC-17m
Move the Railgun from Impact to Cannon
Move the Incendiary Launcher from Cannon to Impact
Reason:
Cannon is gonna be the only sniper in Foxtrot now, so he should focus on sniping and some close-range backup with the DC-17m. Impact will focus more on area control with the incendiary launcher instead of sniping.
Addons needed: None, everything’s already on the server.
Suggestion 2:
Move the armour module from Cannon’s "old" DMR to Plank’s DMR
Reason:
Now that Plank can’t heal himself, we want to give him some extra utility. Adding the armour module means he can help teammates by giving both HP and armour, making him more useful in support situations.
Addons Needed: None already on the server
Suggestion 3:
Remove armour packs from Impact and Charger
Add a skill tree upgrade that gives all Foxtrot members +25 extra armour (raising their max from 50 to 75)
Reason:
Since Epsilon is the only squad to give out armour packs, we want to remove the armour packs from Foxtrot entirely. To still give Foxtrot a bit more heavy durability, we’re suggesting a small passive boost instead, letting each member unlock an extra 25 armour through the skill tree, raising their max from 50 to 75.
Addons Needed: None already on the server
Suggestion 4:
Add attachments to the railgun (only barrel and energization)
Buff the damage from 350 to 400
Reason:
To keep the railgun balanced and unique, it should have barrel and energization attachments. This prevents it from becoming too powerful while still letting players customize a bit. These changes is to balance it with other characters like Crosshairs Sniper
Addons Needed: None already on the server
Ingame Rank: RC Commander
SteamID: don't know
Introduction:
We’ve looked over the feedback from last time and had some more discussions, and we think these new ideas are a solid middle ground. They should help make Foxtrot feel more focused while keeping things balanced overall. Hopefully this version works better for everyone!
Suggestion 1:
Remove Cannon’s DMR
Give Cannon the DC-17m
Move the Railgun from Impact to Cannon
Move the Incendiary Launcher from Cannon to Impact
Reason:
Cannon is gonna be the only sniper in Foxtrot now, so he should focus on sniping and some close-range backup with the DC-17m. Impact will focus more on area control with the incendiary launcher instead of sniping.
Addons needed: None, everything’s already on the server.
Suggestion 2:
Move the armour module from Cannon’s "old" DMR to Plank’s DMR
Reason:
Now that Plank can’t heal himself, we want to give him some extra utility. Adding the armour module means he can help teammates by giving both HP and armour, making him more useful in support situations.
Addons Needed: None already on the server
Suggestion 3:
Remove armour packs from Impact and Charger
Add a skill tree upgrade that gives all Foxtrot members +25 extra armour (raising their max from 50 to 75)
Reason:
Since Epsilon is the only squad to give out armour packs, we want to remove the armour packs from Foxtrot entirely. To still give Foxtrot a bit more heavy durability, we’re suggesting a small passive boost instead, letting each member unlock an extra 25 armour through the skill tree, raising their max from 50 to 75.
Addons Needed: None already on the server
Suggestion 4:
Add attachments to the railgun (only barrel and energization)
Buff the damage from 350 to 400
Reason:
To keep the railgun balanced and unique, it should have barrel and energization attachments. This prevents it from becoming too powerful while still letting players customize a bit. These changes is to balance it with other characters like Crosshairs Sniper
Addons Needed: None already on the server
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